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	<title>Comments on: Do UI Patterns Destroy Innovation?</title>
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	<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/</link>
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	<lastBuildDate>Wed, 11 Aug 2010 03:56:20 -0700</lastBuildDate>
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		<title>By: Lajuana Sturgul</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-7563</link>
		<dc:creator>Lajuana Sturgul</dc:creator>
		<pubDate>Sat, 20 Mar 2010 12:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-7563</guid>
		<description>You make valid points all of them. I think that we want to be heard as much as we don’t want to leave comments in the wrong circumstances. It’s a human response to a human problem — as contadictory as we all are.</description>
		<content:encoded><![CDATA[<p>You make valid points all of them. I think that we want to be heard as much as we don’t want to leave comments in the wrong circumstances. It’s a human response to a human problem — as contadictory as we all are.</p>
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		<title>By: SueAnn Spencer</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4552</link>
		<dc:creator>SueAnn Spencer</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4552</guid>
		<description>The answer depends on what you are trying to do.  If you seek inspiration for solutions to a commonly recurring problem, UI patterns can help innovation.  Using them allows you to move on so that you focus on what in your design actually requires innovation.  If you seek to create something that is entirely new, on the other hand, appropriate patterns probably aren&#039;t available.</description>
		<content:encoded><![CDATA[<p>The answer depends on what you are trying to do.  If you seek inspiration for solutions to a commonly recurring problem, UI patterns can help innovation.  Using them allows you to move on so that you focus on what in your design actually requires innovation.  If you seek to create something that is entirely new, on the other hand, appropriate patterns probably aren&#8217;t available.</p>
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		<title>By: Kevin Cornwall</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4488</link>
		<dc:creator>Kevin Cornwall</dc:creator>
		<pubDate>Mon, 04 Jan 2010 07:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4488</guid>
		<description>Simply put, yes, design patterns inhibit innovation. 
1) Real innovation is visionary and disruptive - to industries as well as to the patterns at the interface with their users. 
2) The corporate mediocracy typically will emphasize patterns to the detriment of the user and so the business. (See Google as designed by marketing managers. They&#039;d get everything right, pattern-wise, and fail in the most obvious way. http://webusability-blog.com/google-by-marketing-managers/.) 
3) If you don&#039;t have the gift of vision or the luxury of time for creativity refined by rounds of iterations based on user testing... in other words, if you need to knock out some design, patterns are there to copy. And it&#039;s no small matter that having a design pattern to point to can cover your butt when blame is running downhill.</description>
		<content:encoded><![CDATA[<p>Simply put, yes, design patterns inhibit innovation.<br />
1) Real innovation is visionary and disruptive &#8211; to industries as well as to the patterns at the interface with their users.<br />
2) The corporate mediocracy typically will emphasize patterns to the detriment of the user and so the business. (See Google as designed by marketing managers. They&#8217;d get everything right, pattern-wise, and fail in the most obvious way. <a href="http://webusability-blog.com/google-by-marketing-managers/.)" rel="nofollow">http://webusability-blog.com/google-by-marketing-managers/.)</a><br />
3) If you don&#8217;t have the gift of vision or the luxury of time for creativity refined by rounds of iterations based on user testing&#8230; in other words, if you need to knock out some design, patterns are there to copy. And it&#8217;s no small matter that having a design pattern to point to can cover your butt when blame is running downhill.</p>
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		<title>By: Jeff Olson</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4347</link>
		<dc:creator>Jeff Olson</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4347</guid>
		<description>Yep, totally agree with you!</description>
		<content:encoded><![CDATA[<p>Yep, totally agree with you!</p>
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		<title>By: Jeff Olson</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4346</link>
		<dc:creator>Jeff Olson</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4346</guid>
		<description>I think for most innovators, the ego has to be there to begin with. Egos get a bad wrap sometimes, but can be taken too far.</description>
		<content:encoded><![CDATA[<p>I think for most innovators, the ego has to be there to begin with. Egos get a bad wrap sometimes, but can be taken too far.</p>
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		<title>By: Brian Burridge</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4345</link>
		<dc:creator>Brian Burridge</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4345</guid>
		<description>No good web site ever ends after publish. It&#039;s not like a movie that has a final edition that is shipped. A good web app is never done. I didn&#039;t mean to imply that you shouldn&#039;t ensure that your UI works before first release, but I don&#039;t believe in huge long product development time frames to get it perfect up front. 37 Signals apps are a great example. The original releases were no where near as polished as they are today. They got something out there, then continued to refine as they observed usage and listened to customers and used it themselves. And they will continue to refine them for as long as they are running.</description>
		<content:encoded><![CDATA[<p>No good web site ever ends after publish. It&#8217;s not like a movie that has a final edition that is shipped. A good web app is never done. I didn&#8217;t mean to imply that you shouldn&#8217;t ensure that your UI works before first release, but I don&#8217;t believe in huge long product development time frames to get it perfect up front. 37 Signals apps are a great example. The original releases were no where near as polished as they are today. They got something out there, then continued to refine as they observed usage and listened to customers and used it themselves. And they will continue to refine them for as long as they are running.</p>
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		<title>By: Jeff</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4344</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 30 Dec 2009 20:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4344</guid>
		<description>I might have read this wrong, but I don&#039;t think after launch is the best time to question the patterns. 

If you are going to use patterns do develop rapidly, you should look at them when doing your usability testing. Too often we see a sites glory end when the &quot;publish&quot; button gets pressed. In the film industry you&#039;d hear, &quot;...we&#039;ll fix it in post&quot;. But then funds run out and you see the Coke can sitting in the swamps of Degobah.</description>
		<content:encoded><![CDATA[<p>I might have read this wrong, but I don&#8217;t think after launch is the best time to question the patterns. </p>
<p>If you are going to use patterns do develop rapidly, you should look at them when doing your usability testing. Too often we see a sites glory end when the &#8220;publish&#8221; button gets pressed. In the film industry you&#8217;d hear, &#8220;&#8230;we&#8217;ll fix it in post&#8221;. But then funds run out and you see the Coke can sitting in the swamps of Degobah.</p>
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		<title>By: Jeff</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4343</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 30 Dec 2009 20:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4343</guid>
		<description>While these points are valid I don;t believe they are that black and white. For instance, customization of a pattern rarely results in innovation, and while I agree usability is *a* key, it&#039;s not *the* key. 

There is something to be said about the value and reward that comes from user discovery. There is a strong emotional attachment to end-user problem solving. It makes the experience that much more enjoyable.</description>
		<content:encoded><![CDATA[<p>While these points are valid I don;t believe they are that black and white. For instance, customization of a pattern rarely results in innovation, and while I agree usability is *a* key, it&#8217;s not *the* key. </p>
<p>There is something to be said about the value and reward that comes from user discovery. There is a strong emotional attachment to end-user problem solving. It makes the experience that much more enjoyable.</p>
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		<title>By: Cory Chase</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4340</link>
		<dc:creator>Cory Chase</dc:creator>
		<pubDate>Wed, 30 Dec 2009 17:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4340</guid>
		<description>I agree with Dan and the point that patterns are only a starting point. This is a good article and my follow-up question: what&#039;s the intention behind innovation -- to solve a problem for the user or to stroke an ego?</description>
		<content:encoded><![CDATA[<p>I agree with Dan and the point that patterns are only a starting point. This is a good article and my follow-up question: what&#8217;s the intention behind innovation &#8212; to solve a problem for the user or to stroke an ego?</p>
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		<title>By: Brian Burridge</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4337</link>
		<dc:creator>Brian Burridge</dc:creator>
		<pubDate>Wed, 30 Dec 2009 16:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4337</guid>
		<description>Patterns are traditions. They developer over time because we observe that they work. However, like any other tradition, at any time when we determine they no longer work due to a change in circumstances, attitude, expectations, etc, we must reassess them. And like traditions, we should never blindly follow them, &quot;just because that&#039;s the way its always been done&quot;.

Patterns are a great help in speeding along the development of a UI. When an entrepreneur is trying to launch a new Internet product, they don&#039;t necessarily have time to reinvent the UI wheel. They see a need in the market, they fill the need, they launch as rapidly as is feasible, and then interact with consumers to fine tune it. At that point, after the launch, is the best time to question the patterns; put them to the test, and look for new and innovative ways to solve the problems of their customers and make the site/application easier to use.</description>
		<content:encoded><![CDATA[<p>Patterns are traditions. They developer over time because we observe that they work. However, like any other tradition, at any time when we determine they no longer work due to a change in circumstances, attitude, expectations, etc, we must reassess them. And like traditions, we should never blindly follow them, &#8220;just because that&#8217;s the way its always been done&#8221;.</p>
<p>Patterns are a great help in speeding along the development of a UI. When an entrepreneur is trying to launch a new Internet product, they don&#8217;t necessarily have time to reinvent the UI wheel. They see a need in the market, they fill the need, they launch as rapidly as is feasible, and then interact with consumers to fine tune it. At that point, after the launch, is the best time to question the patterns; put them to the test, and look for new and innovative ways to solve the problems of their customers and make the site/application easier to use.</p>
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		<title>By: Dan Denney</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4335</link>
		<dc:creator>Dan Denney</dc:creator>
		<pubDate>Wed, 30 Dec 2009 15:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4335</guid>
		<description>Yes, but that&#039;s okay.

I feel that UI patterns inhibit innovation, with the trade-off being usability, as you mentioned. Intuitive designs are the ultimate goal. 

If you focus on the most intuitive way for your user to perform &quot;action X&quot;, patterns are an amazing resource. They give you the understanding of what has and hasn&#039;t worked in the past. 

Once you understand the current way that users are interacting, you can then experiment with ways that it could be improved.</description>
		<content:encoded><![CDATA[<p>Yes, but that&#8217;s okay.</p>
<p>I feel that UI patterns inhibit innovation, with the trade-off being usability, as you mentioned. Intuitive designs are the ultimate goal. </p>
<p>If you focus on the most intuitive way for your user to perform &#8220;action X&#8221;, patterns are an amazing resource. They give you the understanding of what has and hasn&#8217;t worked in the past. </p>
<p>Once you understand the current way that users are interacting, you can then experiment with ways that it could be improved.</p>
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		<title>By: shilpa</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4305</link>
		<dc:creator>shilpa</dc:creator>
		<pubDate>Wed, 30 Dec 2009 00:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4305</guid>
		<description>I&#039;m a big believer in using design patterns with the caveat that they are guidelines for the holistic architecture, however that does not discount the value of on-going innovations of sub-patterns. For example, a pattern for calendar widget could be designed in a variety of ways. Perhaps a more innovative way can be designed and implemented for that pattern which can be applied in context over a library of other calendar widget patterns. Ideally you are able to plug in the patterns or widgets (I use this term loosely) within a context where the overall design architecture has been defined - e.g. if you are creating an application based on the inductive design paradigm or architecutre then apply patterns that help keep the overall design holistically cohesive. The bottom line is that a balance is necessary, it helps having a standard refernce for best practice to maintain consistency, and ideally those patterns have been usability tested, yet on-going innovation of new sub-patterns is required for on-going evolution.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big believer in using design patterns with the caveat that they are guidelines for the holistic architecture, however that does not discount the value of on-going innovations of sub-patterns. For example, a pattern for calendar widget could be designed in a variety of ways. Perhaps a more innovative way can be designed and implemented for that pattern which can be applied in context over a library of other calendar widget patterns. Ideally you are able to plug in the patterns or widgets (I use this term loosely) within a context where the overall design architecture has been defined &#8211; e.g. if you are creating an application based on the inductive design paradigm or architecutre then apply patterns that help keep the overall design holistically cohesive. The bottom line is that a balance is necessary, it helps having a standard refernce for best practice to maintain consistency, and ideally those patterns have been usability tested, yet on-going innovation of new sub-patterns is required for on-going evolution.</p>
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		<title>By: Joe Mac Stevens</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4298</link>
		<dc:creator>Joe Mac Stevens</dc:creator>
		<pubDate>Tue, 29 Dec 2009 17:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4298</guid>
		<description>I don&#039;t think they destroy innovation. I think having common U/I patterns for common tasks allow you to focus your innovation where its needed, such as coming up with patterns that are unique to your project.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think they destroy innovation. I think having common U/I patterns for common tasks allow you to focus your innovation where its needed, such as coming up with patterns that are unique to your project.</p>
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		<title>By: web2000</title>
		<link>http://www.fuelyourapps.com/do-ui-patterns-destroy-innovation/comment-page-1/#comment-4293</link>
		<dc:creator>web2000</dc:creator>
		<pubDate>Tue, 29 Dec 2009 15:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourapps.com/?p=1694#comment-4293</guid>
		<description>Great question.  

My thought is that UI patterns encourage innovation, not destroy it.  UI patterns provide us with a base functionality which can then be customized for the needs of the solution that is required.  

Usability is key - no matter what design is added, the user must know what function will be performed from an action input to an interface.</description>
		<content:encoded><![CDATA[<p>Great question.  </p>
<p>My thought is that UI patterns encourage innovation, not destroy it.  UI patterns provide us with a base functionality which can then be customized for the needs of the solution that is required.  </p>
<p>Usability is key &#8211; no matter what design is added, the user must know what function will be performed from an action input to an interface.</p>
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